PlayerControlConfig

Configuration class to manage features for optional controls. Use the Builder class to create a config object.

Types

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class Builder

Builder class for creating a control config object.

Functions

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Checks if the config contains a key.

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fun get(key: String): Any?

Gets a value using a key.

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fun getAll(): Map<String, Any>?

Retrieves a map of all values.

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fun set(key: String, value: Any)

Sets value for a key.